Server en mod ACE - C'est d'enfer venez vite !!!
+8
pitiskarabé
drainvac
Jorem
OCBoy
0liveO1
Salade
D@m@l
VoMiTo_o
12 participants
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Re: Server en mod ACE - C'est d'enfer venez vite !!!
Pas con , on pourrait ne jouer que sur le height, en le mettant à 1 ou 2 si 3 c'est par défaut, ça évite de pouvoir sauter trop haut.
Par contre on désactive le reste.
Mag, ça donne quoi si tu mets sur 1? c'est jouable sur Ambush?
Par contre on désactive le reste.
Mag, ça donne quoi si tu mets sur 1? c'est jouable sur Ambush?
Re: Server en mod ACE - C'est d'enfer venez vite !!!
hello
J'ai testé pour vous height 1 2 3 4........
Je suis revenu a 5, ça ramoli le jeu
J'ai augmenté la tolérance aux bunny à 10......
J'ai testé pour vous height 1 2 3 4........
Je suis revenu a 5, ça ramoli le jeu
J'ai augmenté la tolérance aux bunny à 10......
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Bon, on vient râler ici alors pour nos petites requêtes d'amélioration du jeu ?
J'aime pô la mini-mp, na
J'aime pô la mini-mp, na
Salade- La Team
-
Nombre de messages : 464
Age : 41
Localisation : Paris, ou presque... quelle horreur !
Humeur : aqueuse
Points : 5939
Date d'inscription : 02/09/2008
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Salut La Salade...
La mini map est importante, j'ai reglé la camp en fonction de celle ci...
Apres 30 sec, un triangle rouge localise les campeurs.....
C'est la meilleure alternative du moment
La mini map est importante, j'ai reglé la camp en fonction de celle ci...
Apres 30 sec, un triangle rouge localise les campeurs.....
C'est la meilleure alternative du moment
Re: Server en mod ACE - C'est d'enfer venez vite !!!
pas encore joué depuis que ça a été mis, mais ça fait un peu perdre l'intérêt du radar de ce que je m'en souviens quand je jouais en "normal"
edit : pour le triangle rouge, comment tu sais que c'est un ennemi et pas ton pote?
edit : pour le triangle rouge, comment tu sais que c'est un ennemi et pas ton pote?
0liveO1- La Team
- Nombre de messages : 1486
Age : 104
Points : 6673
Date d'inscription : 01/09/2008
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Ca peut etre ton pote, y'a pas de difference.....
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Salut,
J'ai tenté de paramétrer le server ce matin.....
En fait, je voudrais virer le vote et régler 3 map rotation en fonction du nombre de joueurs......
Je pense que le vote est à l'origine des bug, map figées....
Jusque 3 joueurs : dm sur petite map (iclaim shipment warehouse (new map custom ) killhouse
A partir de 4 joueurs : Sab et ctf sur map moyennes : backlot crash shipment2 qmx_matmata arbor_day ambush etc.....
A partir de 7 joueurs : sab et ctf sur grande map : Crossfire Pripyat countdown overgrown farm citystreet creek etc....
J'ai beau régler, ca ne marche pas........
Voici le cfg comme il est actuellement avec le vote sans les modif pour les 3 rotations
Can you help me please
J'ai tenté de paramétrer le server ce matin.....
En fait, je voudrais virer le vote et régler 3 map rotation en fonction du nombre de joueurs......
Je pense que le vote est à l'origine des bug, map figées....
Jusque 3 joueurs : dm sur petite map (iclaim shipment warehouse (new map custom ) killhouse
A partir de 4 joueurs : Sab et ctf sur map moyennes : backlot crash shipment2 qmx_matmata arbor_day ambush etc.....
A partir de 7 joueurs : sab et ctf sur grande map : Crossfire Pripyat countdown overgrown farm citystreet creek etc....
J'ai beau régler, ca ne marche pas........
Voici le cfg comme il est actuellement avec le vote sans les modif pour les 3 rotations
Can you help me please
Dernière édition par VoMiTo_o le Mer 26 Aoû - 12:56, édité 2 fois
Re: Server en mod ACE - C'est d'enfer venez vite !!!
// Map control settings.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1.
set ace_fix_maprotation "1"
// Use random map rotation.
// 0 = disabled, 1 = enable, default = 0
set ace_random_maprotation "1"
// Rotate map if server is empty for the set number of minutes.
// 0 = disabled, max = 1440, default = 5.
set ace_rotate_if_empty "360"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Endgame mapvoting.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//=======================================================================================================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0).
//
// NOTE! Enabling this will disable random maprotation.
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active.
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting.
//=======================================================================================================================
set ace_map_vote "1"
// Override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0.
set ace_ignore_clanvoting "0"
// Timout for voting in seconds (min 10, max 180) (default 30).
set ace_mapvote_time "10"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0).
//set ace_mapvote_replay "0"
// If set to 1 the last map in the voting screen will be replaced by "get new selection".
// When voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1.
set ace_next_selection "0"
//=======================================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES.
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for.
// ace_map_vote__maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype.
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes.
// Example :
// set ace_map_vote_gametypes "ctf war dm".
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=======================================================================================================================
// Example CTF and WAR map voting.
set ace_map_vote_gametypes "ctf dm sab"
set ace_map_vote_ctf_maps "mp_arbor_day mp_convoy mp_pipeline mp_citystreet mp_qmx_matmata"
set ace_map_vote_dm_maps "mp_warehouse mp_killhouse mp_shipment"
set ace_map_vote_sab_maps "mp_crossfire mp_crash mp_farm mp_backlot mp_strike mp_countdown mp_overgrown mp_shipment2 mp_creek mp_vacant mp_shodown"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Player number based map rotation controller.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// Player based rotation global.
// 0 = disable, 1 = enable, default = 0.
//set ace_pbrotate "1"
// This is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0.
//set ace_pbrsmall "4"
// This is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0.
//set ace_pbrmedium "11"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_small_rotation "gametype war map mp_cargoship map mp_bloc map mp_bog"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_med_rotation "gametype war map mp_citystreets map mp_countdown map mp_crash"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_large_rotation "gametype war map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// First gametype to load.
// "dm" - free for all deathmatch.
// "dom" - domination.
// "koth" - headquarters.
// "sab" - sabotage.
// "sd" - search & destroy.
// "war" - team deathmatch.
// "ctf" - capture the flag.
// "ctfb" - capture the flag back.
// "htf" - hold the flag.
// "ch" - capture and hold.
// "vip" - very important person.
// "re" - retrieval. DOES NOT SUPPORT ALL STOCK MAPS ATM!!!!!
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set g_gametype "sab"
//set sv_mapRotationCurrent "set sv_mapRotation "map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_garena map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant""
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Rotation examples.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DM -- FREE FOR ALL DEATHMATCH.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dm map mp_iclaim map mp_arbor_day map mp_killhouse map mp_shipment2"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DOM -- DOMINATION.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dom map mp_kh1 map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_crash map mp_creek map mp_crossfire map mp_overgrown map mp_pipeline map map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// KOTH -- HEADQUARTERS.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot map mp_kh1 map mp_broadcast map mp_citystreets map mp_convoy map mp_crash map mp_crossfire map mp_farm map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SAB -- SABOTAGE.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
set sv_mapRotation "gametype sab map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SD -- SEARCH & DESTROY.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype sd map mp_carentan map mp_shipment2 map mp_broadcast map mp_cargoship map mp_garena map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// CTF -- CAPTURE THE FLAG.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype ctf map mp_arbor_day map mp_strike map mp_crossfire map mp_backlot map mp_pipeline map mp_convoy map mp_bog map mp_blackrock map mp_citystreets map mp_qmx_matmata map mp_crash map mp_showdown map mp_vacant map mp_creek"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1.
set ace_fix_maprotation "1"
// Use random map rotation.
// 0 = disabled, 1 = enable, default = 0
set ace_random_maprotation "1"
// Rotate map if server is empty for the set number of minutes.
// 0 = disabled, max = 1440, default = 5.
set ace_rotate_if_empty "360"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Endgame mapvoting.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//=======================================================================================================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0).
//
// NOTE! Enabling this will disable random maprotation.
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active.
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting.
//=======================================================================================================================
set ace_map_vote "1"
// Override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0.
set ace_ignore_clanvoting "0"
// Timout for voting in seconds (min 10, max 180) (default 30).
set ace_mapvote_time "10"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0).
//set ace_mapvote_replay "0"
// If set to 1 the last map in the voting screen will be replaced by "get new selection".
// When voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1.
set ace_next_selection "0"
//=======================================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES.
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for.
// ace_map_vote_
// specify all the maps that you allow to vote for and that are available for that gametype.
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes.
// Example :
// set ace_map_vote_gametypes "ctf war dm".
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=======================================================================================================================
// Example CTF and WAR map voting.
set ace_map_vote_gametypes "ctf dm sab"
set ace_map_vote_ctf_maps "mp_arbor_day mp_convoy mp_pipeline mp_citystreet mp_qmx_matmata"
set ace_map_vote_dm_maps "mp_warehouse mp_killhouse mp_shipment"
set ace_map_vote_sab_maps "mp_crossfire mp_crash mp_farm mp_backlot mp_strike mp_countdown mp_overgrown mp_shipment2 mp_creek mp_vacant mp_shodown"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Player number based map rotation controller.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// Player based rotation global.
// 0 = disable, 1 = enable, default = 0.
//set ace_pbrotate "1"
// This is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0.
//set ace_pbrsmall "4"
// This is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0.
//set ace_pbrmedium "11"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_small_rotation "gametype war map mp_cargoship map mp_bloc map mp_bog"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_med_rotation "gametype war map mp_citystreets map mp_countdown map mp_crash"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_large_rotation "gametype war map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// First gametype to load.
// "dm" - free for all deathmatch.
// "dom" - domination.
// "koth" - headquarters.
// "sab" - sabotage.
// "sd" - search & destroy.
// "war" - team deathmatch.
// "ctf" - capture the flag.
// "ctfb" - capture the flag back.
// "htf" - hold the flag.
// "ch" - capture and hold.
// "vip" - very important person.
// "re" - retrieval. DOES NOT SUPPORT ALL STOCK MAPS ATM!!!!!
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set g_gametype "sab"
//set sv_mapRotationCurrent "set sv_mapRotation "map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_garena map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant""
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Rotation examples.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DM -- FREE FOR ALL DEATHMATCH.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dm map mp_iclaim map mp_arbor_day map mp_killhouse map mp_shipment2"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DOM -- DOMINATION.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dom map mp_kh1 map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_crash map mp_creek map mp_crossfire map mp_overgrown map mp_pipeline map map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// KOTH -- HEADQUARTERS.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot map mp_kh1 map mp_broadcast map mp_citystreets map mp_convoy map mp_crash map mp_crossfire map mp_farm map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SAB -- SABOTAGE.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
set sv_mapRotation "gametype sab map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SD -- SEARCH & DESTROY.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype sd map mp_carentan map mp_shipment2 map mp_broadcast map mp_cargoship map mp_garena map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// CTF -- CAPTURE THE FLAG.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype ctf map mp_arbor_day map mp_strike map mp_crossfire map mp_backlot map mp_pipeline map mp_convoy map mp_bog map mp_blackrock map mp_citystreets map mp_qmx_matmata map mp_crash map mp_showdown map mp_vacant map mp_creek"
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Salut Flo
En fait, je compte sur Olive et Lio qui maitrisent l'anglais mieux que moi
En fait, je compte sur Olive et Lio qui maitrisent l'anglais mieux que moi
Re: Server en mod ACE - C'est d'enfer venez vite !!!
ben, lio faut le joindre à lacanau et olive, doit dormir à cette heure!! lol
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Bon apparemment ca marche.....
// Map control settings.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1.
set ace_fix_maprotation "1"
// Use random map rotation.
// 0 = disabled, 1 = enable, default = 0
//set ace_random_maprotation "1"
// Rotate map if server is empty for the set number of minutes.
// 0 = disabled, max = 1440, default = 5.
set ace_rotate_if_empty "5"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Endgame mapvoting.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//=======================================================================================================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0).
//
// NOTE! Enabling this will disable random maprotation.
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active.
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting.
//=======================================================================================================================
//set ace_map_vote "1"
// Override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0.
//set ace_ignore_clanvoting "0"
// Timout for voting in seconds (min 10, max 180) (default 30).
//set ace_mapvote_time "10"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0).
//set ace_mapvote_replay "0"
// If set to 1 the last map in the voting screen will be replaced by "get new selection".
// When voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1.
//set ace_next_selection "0"
//=======================================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES.
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for.
// ace_map_vote__maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype.
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes.
// Example :
// set ace_map_vote_gametypes "ctf war dm".
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=======================================================================================================================
// Example CTF and WAR map voting.
//set ace_map_vote_gametypes "ctf dm sab"
//set ace_map_vote_ctf_maps "mp_arbor_day mp_convoy mp_pipeline mp_citystreet mp_qmx_matmata"
//set ace_map_vote_dm_maps "mp_warehouse mp_killhouse mp_shipment"
//set ace_map_vote_sab_maps "mp_crossfire mp_crash mp_farm mp_backlot mp_strike mp_countdown mp_overgrown mp_shipment2 mp_creek mp_vacant mp_shodown"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Player number based map rotation controller.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// Player based rotation global.
// 0 = disable, 1 = enable, default = 0.
set ace_pbrotate "1"
// This is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0.
set ace_pbrsmall "3"
// This is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0.
set ace_pbrmedium "7"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
//[map rotation].
set scr_small_rotation "gametype dm map mp_killhouse gametype dm map mp_iclaim gametype dm map mp_shipment gametype dm map mp_warehouse"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
//[map rotation].
set scr_med_rotation "gametype sab map mp_crash map gametype ctf map mp_convoy gametype sab map mp_backlot gametype sab map mp_shipment2 gametype ctf map mp_qmx_matmata gametype ctf map mp_arbor_day gametype ctf map mp_bog"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
//[map rotation].
set scr_large_rotation "gametype sab map mp_overgrown gametype sab map mp_countdown gametype sab map mp_crossfire gametype sab map mp_strike gametype ctf map mp_pripyat gametype ctf map mp_broadcast gametype sab map mp_carentan gametype sab map mp_citystreets gametype ctf map mp_creek gametype ctf map mp_farm gametype ctf map mp_pipeline gametype sab map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// First gametype to load.
// "dm" - free for all deathmatch.
// "dom" - domination.
// "koth" - headquarters.
// "sab" - sabotage.
// "sd" - search & destroy.
// "war" - team deathmatch.
// "ctf" - capture the flag.
// "ctfb" - capture the flag back.
// "htf" - hold the flag.
// "ch" - capture and hold.
// "vip" - very important person.
// "re" - retrieval. DOES NOT SUPPORT ALL STOCK MAPS ATM!!!!!
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set g_gametype "sab"
//set sv_mapRotationCurrent "set sv_mapRotation "map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_garena map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant""
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Rotation examples.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DM -- FREE FOR ALL DEATHMATCH.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dm map mp_iclaim map mp_arbor_day map mp_killhouse map mp_shipment2"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DOM -- DOMINATION.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dom map mp_kh1 map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_crash map mp_creek map mp_crossfire map mp_overgrown map mp_pipeline map map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// KOTH -- HEADQUARTERS.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot map mp_kh1 map mp_broadcast map mp_citystreets map mp_convoy map mp_crash map mp_crossfire map mp_farm map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SAB -- SABOTAGE.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
set sv_mapRotation "gametype sab map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
// Map control settings.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1.
set ace_fix_maprotation "1"
// Use random map rotation.
// 0 = disabled, 1 = enable, default = 0
//set ace_random_maprotation "1"
// Rotate map if server is empty for the set number of minutes.
// 0 = disabled, max = 1440, default = 5.
set ace_rotate_if_empty "5"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Endgame mapvoting.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//=======================================================================================================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0).
//
// NOTE! Enabling this will disable random maprotation.
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active.
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting.
//=======================================================================================================================
//set ace_map_vote "1"
// Override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0.
//set ace_ignore_clanvoting "0"
// Timout for voting in seconds (min 10, max 180) (default 30).
//set ace_mapvote_time "10"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0).
//set ace_mapvote_replay "0"
// If set to 1 the last map in the voting screen will be replaced by "get new selection".
// When voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1.
//set ace_next_selection "0"
//=======================================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES.
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for.
// ace_map_vote_
// specify all the maps that you allow to vote for and that are available for that gametype.
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes.
// Example :
// set ace_map_vote_gametypes "ctf war dm".
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=======================================================================================================================
// Example CTF and WAR map voting.
//set ace_map_vote_gametypes "ctf dm sab"
//set ace_map_vote_ctf_maps "mp_arbor_day mp_convoy mp_pipeline mp_citystreet mp_qmx_matmata"
//set ace_map_vote_dm_maps "mp_warehouse mp_killhouse mp_shipment"
//set ace_map_vote_sab_maps "mp_crossfire mp_crash mp_farm mp_backlot mp_strike mp_countdown mp_overgrown mp_shipment2 mp_creek mp_vacant mp_shodown"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Player number based map rotation controller.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// Player based rotation global.
// 0 = disable, 1 = enable, default = 0.
set ace_pbrotate "1"
// This is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0.
set ace_pbrsmall "3"
// This is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0.
set ace_pbrmedium "7"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
//[map rotation].
set scr_small_rotation "gametype dm map mp_killhouse gametype dm map mp_iclaim gametype dm map mp_shipment gametype dm map mp_warehouse"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
//[map rotation].
set scr_med_rotation "gametype sab map mp_crash map gametype ctf map mp_convoy gametype sab map mp_backlot gametype sab map mp_shipment2 gametype ctf map mp_qmx_matmata gametype ctf map mp_arbor_day gametype ctf map mp_bog"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
//[map rotation].
set scr_large_rotation "gametype sab map mp_overgrown gametype sab map mp_countdown gametype sab map mp_crossfire gametype sab map mp_strike gametype ctf map mp_pripyat gametype ctf map mp_broadcast gametype sab map mp_carentan gametype sab map mp_citystreets gametype ctf map mp_creek gametype ctf map mp_farm gametype ctf map mp_pipeline gametype sab map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// First gametype to load.
// "dm" - free for all deathmatch.
// "dom" - domination.
// "koth" - headquarters.
// "sab" - sabotage.
// "sd" - search & destroy.
// "war" - team deathmatch.
// "ctf" - capture the flag.
// "ctfb" - capture the flag back.
// "htf" - hold the flag.
// "ch" - capture and hold.
// "vip" - very important person.
// "re" - retrieval. DOES NOT SUPPORT ALL STOCK MAPS ATM!!!!!
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set g_gametype "sab"
//set sv_mapRotationCurrent "set sv_mapRotation "map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_garena map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant""
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Rotation examples.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DM -- FREE FOR ALL DEATHMATCH.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dm map mp_iclaim map mp_arbor_day map mp_killhouse map mp_shipment2"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DOM -- DOMINATION.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dom map mp_kh1 map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_crash map mp_creek map mp_crossfire map mp_overgrown map mp_pipeline map map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// KOTH -- HEADQUARTERS.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot map mp_kh1 map mp_broadcast map mp_citystreets map mp_convoy map mp_crash map mp_crossfire map mp_farm map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SAB -- SABOTAGE.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
set sv_mapRotation "gametype sab map mp_shipment2 map mp_backlot map mp_crash map mp_countdown map mp_broadcast map mp_citystreets map mp_convoy map mp_creek map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Pas tout lu, mais puisque tu as réussi, mes félicitations. je ne savais même pas qu'on pouvait activer ce genre de paramétrage. Puissant !
Re: Server en mod ACE - C'est d'enfer venez vite !!!
ah merde, j'avais même pas vu ces derniers posts
désolé de ne pas t'avoir aidé vomito et chapeau pour avoir réussi
désolé de ne pas t'avoir aidé vomito et chapeau pour avoir réussi
0liveO1- La Team
- Nombre de messages : 1486
Age : 104
Points : 6673
Date d'inscription : 01/09/2008
Re: Server en mod ACE - C'est d'enfer venez vite !!!
0liveO1 a écrit:ah merde, j'avais même pas vu ces derniers posts
désolé de ne pas t'avoir aidé vomito et chapeau pour avoir réussi
Tu commences à faire ton Vomito?
0liveO1- La Team
- Nombre de messages : 1486
Age : 104
Points : 6673
Date d'inscription : 01/09/2008
Re: Server en mod ACE - C'est d'enfer venez vite !!!
hello les gens
ptite suggestion concernant le spawn protect, on en parlait brièvement avec boobeer sur le topic sur hfr; pourrait-on augmenter le temps un chouilla? quand on est ne serait-ce que 3vs3 sur une map comme crash, ça devient très difficile pour l'équipe qui défend de désamorcer la bombe avec les points de respawn merdiques. ajoutons à ça le temps de respawn, c'est parfois impossible de désamorcer sans se faire zigouiller à chaque fois qu'on respawn. ce genre de chose n'est pas systématique, mais il suffit que ce soit une partie où tout le monde est plus ou moins en forme et ça devient chauuud pour désamorcer.
je propose genre 2 sec, vous en pensez quoi?
ptite suggestion concernant le spawn protect, on en parlait brièvement avec boobeer sur le topic sur hfr; pourrait-on augmenter le temps un chouilla? quand on est ne serait-ce que 3vs3 sur une map comme crash, ça devient très difficile pour l'équipe qui défend de désamorcer la bombe avec les points de respawn merdiques. ajoutons à ça le temps de respawn, c'est parfois impossible de désamorcer sans se faire zigouiller à chaque fois qu'on respawn. ce genre de chose n'est pas systématique, mais il suffit que ce soit une partie où tout le monde est plus ou moins en forme et ça devient chauuud pour désamorcer.
je propose genre 2 sec, vous en pensez quoi?
0liveO1- La Team
- Nombre de messages : 1486
Age : 104
Points : 6673
Date d'inscription : 01/09/2008
Re: Server en mod ACE - C'est d'enfer venez vite !!!
On pourrait effectivement essayer 2s.
D'autant plus que sur TLD on joue bien l'objectif, donc c'est frustrant de vivre 1,5s en sachant que la bombe va faire boom parce que l'ennemi occupe le "terrain".
Perso j'étais dans l'équipe qui s'est fait dépouiller au spawn sur crash, donc forcément favorable
Idem sur shipment2, c'est l'horreur.
D'autant plus que sur TLD on joue bien l'objectif, donc c'est frustrant de vivre 1,5s en sachant que la bombe va faire boom parce que l'ennemi occupe le "terrain".
Perso j'étais dans l'équipe qui s'est fait dépouiller au spawn sur crash, donc forcément favorable
Idem sur shipment2, c'est l'horreur.
Re: Server en mod ACE - C'est d'enfer venez vite !!!
ouais mais shipment 2 est à proscrire en sab ou limite si c'est du 2vs2. c'est bon pour du dm/ctf, mais difficilement sab amha
0liveO1- La Team
- Nombre de messages : 1486
Age : 104
Points : 6673
Date d'inscription : 01/09/2008
Re: Server en mod ACE - C'est d'enfer venez vite !!!
J'ai fixé a 2 sec le respawn protect......
Vu qu'on est de plus en plus souvent a 10/12, ça sera appréciable sur les respawn foireux
Vu qu'on est de plus en plus souvent a 10/12, ça sera appréciable sur les respawn foireux
Re: Server en mod ACE - C'est d'enfer venez vite !!!
C'est vrai que parfois le temps d'apparaitre et bang hs.
Re: Server en mod ACE - C'est d'enfer venez vite !!!
Salut,
Je lache MW pour le moment, mais le server reste ouvert.....
Etant moins dessus en ce moment, si ça bug, faites moi signe.......
Euh, je suis accroc à MW2, désolé
Re: Server en mod ACE - C'est d'enfer venez vite !!!
La honte
Merci quand même pour le serveur MW qui reste ouvert.
Merci quand même pour le serveur MW qui reste ouvert.
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